![]() ![]() I just learned that Apple has crippled VR so that it stops when you move more than 1,5 meters.When working with the Registry, you should always create a backup just in case you run into an issue. No real volumetric video possible then outside the coach zone. No table tennis, nothing that makes you move outside a small box. In more familiar terms, that’s a 10-by-10-foot space, which is more than enough for most VR games. Still, it’s strange to place a hard limit on the area. Meta’s Quest 2 games can span a large area with no hard limits.Īpple is very safety conscious, and if the Vision Pro senses an object or person entering your space, it reveals your surroundings. You’ll begin to see the real world as you near the edges of the 3-by-3 meter maximum range also. When using a mixed-reality view, you can move freely without losing partial immersion. If people get close enough, the Vision Pro will show your eyes, and you’ll see them. ![]() ![]() There’s a ‘travel mode’ AppleĪt the WWDC keynote, Apple briefly showed a person using their Vision Pro on an airplane. One of the messages implies you will get a reminder when the Vision Pro senses that you’re on a plane: “Turn on Travel Mode when you’re on an airplane to continue using your Apple Vision Pro.” Apple planned for this, and there’s a “travel mode” that MacRumors found.Īfterward, there was some speculation about how that would work since a plane is in motion, potentially confusing the headset’s inertial sensors. Apple’s visionOS SDK also notes that “Your representation is unavailable while Travel Mode is on.” You also need to”Remain stationary in Travel Mode” and “Some awareness features will be off,” including a reduction in gaze accuracy. ![]()
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